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design Intentions
DreamWatcher

DreamWatcher
Type of game : DreamWatcher is a 3rd person Metroidvania (for PC) created with Unity. This game was produced remotely at the Campus ADN.
Plot : Play as an agent of the Dream Collective who must restore order in the Great Dream Library.
Psst : I also created a level in the game!
Constraints
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Tool : The project had to be done with Unity
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Type of game : 3rd person in 3D
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Characters: Maximum of 4 different characters (including a maximum of 2 humanoids)
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2020 Challenge : Work from home

tasks during production
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Develop enemy behaviors with a team of designers (see enemies MLD).
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Develop the enemies' flowcharts, especially the dream spider's one.
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Iterate the flowchart according to changes during production.
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Develop enemy metrics with a team of designers.
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Work with the 3C team to ensure that enemies respect the general game design.
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Write various documents to specify the game design (MLD World, Strategie de Flow, Motivation du joueur, etc.)
enemies design intentions
interactive enemies
Enemies can be moved by the player to complete puzzles.
challenge
Enemies bring challenge and stress to certain gameplay sequences.
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