
design Intentions
Asymmetrical Multiplayer Map
Team Fortress 2
Type of game : Multiplayer Capture the flag level created with Source.
Production time : 35H
Individual work
Constraints
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Size : Create a capture the flag 6v6 level.
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Type of level : The level have to be asymmetrical.
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Universe : The level have to respect the Team Fortress 2 universe.


The Hotel
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Goal : The Hotel is a place where players will have to steal the other team’s Intel while exploring the first two floors.
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Narrative context : The Hotel is hosting a conference for two subdivisions of Team Fortress Industries. Just before the BLU presentation, the REDs discuss about stealing the BLU Intel. The BLUs, having heard the RED, decide to do the same with the BLU Intel.
design INtentions
confrontation
Create a small asymmetrical map to force confrontation between the two teams.
secondary paths
Secondary paths in the BLU and RED zones to benefit each class.
cover
Lots of cover in each room.
creative and iterative process
In order to provide an exciting gaming experience for the player, this level has been tested and changed several times.
Version 1 : Sketch
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Creation of asymmetry thanks to the two levels of the hotel (RED on the first floor and BLU on the second floor).
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Bloodbath in the center to maximize confrontation.
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Creation of alternative paths on both sides to benefit all classes.

Version 2 : Iteration with Sketchup
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Modification of the corridors on the second floor to avoid the labyrinthine effect.
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Modified the size of the spawn areas so that the player can choose the path according to their class.
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Addition of a large object in the RED room to cut the line of sight.
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Addition of alcoves in the RED corridor to add cover.
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Modification of the spawn points locations to respect the narrative of Team Fortress 2.

Overview

REDs corner

Blus corner

Overview
Version 3 : Iteration with Source
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Level creation in HSource.
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Addition of an exhibit in the BLU conference room to cut the line of sight.
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Adding low walls in the RED lounge to add cover.
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Modification of the location of the exit from the RED spawn area in order to cut the line of sight.
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Addition of cover at the bottom of the bloodbath to protect the entry for BLUs.
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Addition of high guardrails at the top of the bloodbath to reduce the line of sight of REDs.


