design Intentions
CV - Hélène Poulin
Work Experience
2020 to present - Level Designer | Creative Director
BIOMORPH, unannounced projects - Lucid Dreams Studio
• Create and review levels to ensure they align with the creative vision
• Design main and side quests
• Design enemies, bosses, and core gameplay systems
• Write and maintain project documentation on Notion
• Lead the creative team (level designers, musicians, writer and playtesters)
• Collaborate on the design of various game types
2020 - Level Designer
Project DreamWatcher - Campus ADN
• Create a Metroidvania level while respecting design intentions
• Design and document enemies and NPC
• Write NPC's dialogues
• Program C# ingredients and integrate FX
• Collaborate remotely with level designers, level artists, animators and scripters
• Supervise different playtests
2013 to 2019 - Communication agent
Université de Montréal • Misencil • SOS Odeurs
• Manage student employees during recruitment events
• Write and review different texts and sales tools
• Create a content calendar and deploy it on social networks
• Manage digital advertising campaigns (social networks, Google Ads)
• Update the website weekly (Wordpress)
Skills
Level Design
Game Design
Narrative Design
Integration (C#)
Tools
Unity
Sketchup
Notion
Jira
Plastic SCM