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design Intentions
DreamWatcher

DreamWatcher
Type of game : DreamWatcher is a 3rd person Metroidvania (for PC) created with Unity. This game was produced remotely at the Campus ADN.
Plot : Play as an agent of the Dream Collective who must restore order in the Great Dream Library.
Psst : I also created a level in the game!
Constraints
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Tool : The project had to be done with Unity
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Type of game : 3rd person in 3D
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Characters: Maximum of 4 different characters (including a maximum of 2 humanoids)
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2020 Challenge : Work from home

tasks during production
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Develop enemy behaviors with a team of designers (see enemies MLD).
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Develop the enemies' flowcharts, especially the dream spider's one.
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Iterate the flowchart according to changes during production.
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Develop enemy metrics with a team of designers.
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Work with the 3C team to ensure that enemies respect the general game design.
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Write various documents to specify the game design (MLD World, Strategie de Flow, Motivation du joueur, etc.)
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